When
Square Enix first announced
Final Fantasy XIII-2 earlier this year, I had one thought:
this is it.
I was finally getting a job class system in a current-generation Final
Fantasy. I thought all the signs pointed to the right place: Lightning
appeared in the teaser trailer wearing an entirely different outfit, and
the only other direct sequel in Final Fantasy history was a
light-hearted adventure that integrated -- you guessed it -- a job class
system. But as it turns out, I was wrong. There's no job class system
to be found in this RPG sequel.
I appreciated the battle system in
Final Fantasy XIII,
but by the end of my 60 hour journey I was ready for something
different. The job class system would have been a perfect way to reboot
Final Fantasy XIII's combat and give the developers an excuse to dress
all the characters up in sweet outfits. Would Lightning look good in a
black mage robe? You bet your ass. Should Snow have the chance to dual
wield pistols that fire ice bullets? Absolutely.
Sadly, I won't get a job class system in Final Fantasy XIII-2. But there
are other things to get excited about. I'm intrigued by the prospect of
collecting and training different monsters to fight alongside your
party. With more than 100 monsters available to recruit, there's a
tremendous amount of opportunity for you to customize your team. It's
also badass to see a behemoth-class critter prowling the battlefield,
defending your tiny little heroes.
While the Paradigm and Role systems have returned, I've been told that
you'll be able to make adjustments to specific roles. For example, two
characters assigned to the Commando role could be tweaked to behave
differently in battle. This, again, opens up more strategic
possibilities.
The most promising change Square Enix has made to the Final Fantasy XIII
formula is the emphasis on player choice. Now, you can select different
actions at specific points in the story to alter the course of your
quest. For example, when preparing to face a giant known as Atlas,
heroes Serah and Noel can either charge in head first or attempt to
weaken the giant before engaging it directly. These branching plot
points will occur throughout Final Fantasy XIII-2 and, believe it or
not, affect the ending. Yes, there are multiple endings in Final Fantasy
XIII-2, which is extremely rare for the series.
I'm still disappointed over the lack of a job class system, but Final
Fantasy XIII-2 has potential. It also has an adorable moogle mage that
follows Serah around and transforms into her swordbow for combat
purposes.